Nintendo’s last big release was platforming nirvana. I guess the biggest issue I had with the game was level design. I didn’t love my time with Donkey Kong Country: Tropical Freeze but I certainly didn’t hate it. It works well when the player is more or less ready to get across those spikey spots without worrying about timing a jump perfectly. Cranky’s cane bounce is a clear homage to one of my all-time favorite games, Ducktales for NES. Her ponytail-spinning move elevates you and Donkey Kong to hard to reach spots on each level. I found that among the extra Kongs, Dixie was by far the most useful. Diddy Kong can hover for a limited time using his Barrel Jet, Dixie Kong can perform a ponytail-spinning move and Cranky Kong can bounce on spikes and other hazards using his cane. Each of these characters has his or her own unique ability. The game features the timeless gorillia Donkey Kong along with playable characters, Diddy Kong, Dixie Kong, and for the first time in a Donkey Kong Country title, Cranky Kong. It’s up to Donkey Kong and friends to make their way through multiple worlds across different islands to put an end to the Snowmads’ icy reign. In Donkey Kong Country: Tropical Freeze, the lush island paradise that Donkey Kong calls home has been frozen by the invading Snowmads. The difficulty doesn’t slowly ramp up in Nintendo Wii U’s latest release, it just stays high the whole way.
I tried to think of two words to describe Donkey Kong Country: Tropical Freeze and that’s all I could think of.
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